![]() To make BI factions playable download this. When you start a game with a formerly nonplayable faction you will see this: Again, be sure to make a backup copy of the file before you edit it. If you have an earlier version of RTW, or just want to add campaign descriptions, you will also have to edit the RTW\Data\Text\campaign_descriptions.txt file to add in something (anything) for a campaign description for the formerly nonplayable factions. Now load up your game and you should be able to play all the factions. txt document called descr_strat.txt click on that and at the top there is this:Ĭut and paste all the factions under unlockable and unplayable (EXCEPT the Roman Senate and slave, I advise you not to do them as they cause crashes) and paste the factions under playable, it should look like this: Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II is breath-taking in scope, and a study in detail and variety. Nevertheless, I put this thread together, which I hope can provide useful tips.This must be the most asked question in modding and also the easiest thing to do.Īssuming you know where your RTW files are (Usually C:\Program Files\Activision\Rome - Total War or C:\Program Files\The Creative Assembly\Rome - Total War if you have gold edition).įirst of all, you go in to your Data folder, then go into your world folder, and then again go into your maps folder, and then again go in to your campaign folder and then go in to your last folder (Phew) the imperial_campaign. ![]() But its been years since I played, so while I dont think you have to unlock any like the old titles, I cant say with 100 certainty. So I think you should have 9 playable in the Grand Campaign. I create hundreds of mods in various games for the community and have limited resources that are not sufficient to continuously solve individual user problems that are not caused by my mods. Well theres 3 DLC factions rather than 2 (Otomo, Ikko Ikki and Hattori,) so that accounts for one of the ones youre missing. Please read the thread, search the web or contact support to find a solution. Celts of Gallic decent, they are formed from three tribes, the Tectosages, Tolistobogii, and Trocmi, who come together in council at Drynemeton, a sacred grove of oaks. If it doesn't work for you, something must be wrong in your game settings. Fierce warriors and highly prized mercenaries, the Galatians crossed the Bosporus at the beginning of the third century BC, eventually settling in Asia Minor. If you find any bugs or issues please look into the Troubleshooting thread. If you and your partner have the same mods activated you'll be able to play with unlocked factions in your multiplayer campaign. ![]() Note: Turns per year cannot be changed on a running campaign. ![]() Turns per year add-ons can be find under the links above. Please check your other mods before complaining the factions aren't unlocked! However, it should work with almost every other mod, even with mods that change another campaign's startpos. Also, if you are running any software which monitors your hard drives for changes, like acronis as an example, it can make the file revert as soon as you start the game. Make the file 'Read Only' after you save it. Campaign overhauls are usually not compatible with a mod like this. Probably cause the game simply unlocks the factions again as the game is programmed that way. CompatibilityThis mod changes the Grand Campaign startpos and is not compatible with other mods that do so, e.g. Unlocks ALL factions as playable in Total War: Rome II and offers a starting foundation for all factions. ![]()
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